Unity course · 20 livestreams · 64 hours

Learn Unity the way you'll actually use it at work.

Raw, over-the-shoulder recordings of a senior engineer teaching a real cohort from an empty editor to a shipped game and a job interview. No cuts. No script. Thirteen years of experience, no degree.

64hof recorded teaching
20full-length streams
1complete game, built live
13years in the industry
Why this exists

Most courses show you the result. This one shows you the work.

In 2024 I ran a free four-week Unity course, live, five days a week, for people who wanted to become employable game developers. Every session was recorded. Nothing was edited afterwards.

That turned out to be the most valuable part. You watch me plan, get stuck, read errors, refactor and explain why. That is what a working day looks like, and it is what no polished tutorial can give you.

I have shipped games and AI products for thirteen years without a computer science degree. The course is the path I would hand to myself at the start: fundamentals, how to write code that a team can live with, a full game in your portfolio, and a blunt week on how hiring actually works.

More about me →

Curriculum

Four weeks. Twenty sessions. One game.

Every session is one stream, typically two to six hours. Click a module to see what is inside.

01 Week 1 — Unity Fundamentals 5 streams · 11h 02m

The editor, version control, assets, components, prefabs, lighting, scenes and 2D animation. You leave the week able to move around Unity without thinking.

  1. w1d1 Intro: what this course is and how to learn gamedev free 2h 02m
  2. w1d2 Version control and the Unity interface 2h 31m
  3. w1d3 Assets, GameObjects and Components 1h 48m
  4. w1d4 Prefabs, lights and materials 2h 20m
  5. w1d5 Scenes and 2D animation 2h 23m
02 Week 2 — C#, Systems and the Coding Masterclass 5 streams · 20h 47m

UI, sprites, physics, sound, particles, then the part most courses skip: how a senior engineer actually writes C#. Architecture, naming, debugging, and how Unity's runtime fits together.

  1. w2d1 UI, sprites and physics (part 1) 4h 01m
  2. w2d2 Physics (part 2), sound and particles 2h 10m
  3. w2d3 Coding masterclass (watch even if you are not a gamedev) free 5h 52m
  4. w2d4 C# meets Unity 5h 41m
  5. w2d5 Microservices: how games talk to backends 3h 04m
03 Week 3 — Build a Full Game: Duck Invaders 5 streams · 19h 38m

State machines, Cinemachine and debugging, then four full sessions of live coding a complete game from an empty project to something you can put in a portfolio.

  1. w3d1 Finite state machines, Cinemachine and debugging 3h 23m
  2. w3d2 Live coding Duck Invaders (1/4) free 3h 05m
  3. w3d3 Live coding Duck Invaders (2/4) 3h 52m
  4. w3d4 Live coding Duck Invaders (3/4) 3h 39m
  5. w3d5 Live coding Duck Invaders (4/4) 5h 39m
04 Week 4 — Ship It and Get Hired 5 streams · 12h 57m

Building and publishing, your profile and resume, joining an existing codebase, the honest picture of freelancing versus employment, interviews, and the final exam with project grading.

  1. w4d1 Workflow, building and publishing 4h 14m
  2. w4d2 Your profile, resume, GitHub and communities 1h 16m
  3. w4d3 Adapting to existing projects and company conventions 1h 53m
  4. w4d4 Freelancing, indie, employment and the interview 2h 43m
  5. w4d5 Exam, project grading, feedback and certificates 2h 50m

Full curriculum with progress tracking →

Sample lesson

Intro: what this course is and how to learn gamedev

Session w1d1, 2h 02m. This is exactly what every other session looks like.

More free sessions →

Pricing

One price. Everything.

64 hours of video, subtitles, project source per module, lifetime access on Gumroad. 6-month money-back guarantee. Watch free samples before buying.

Prefer not to use a card? Pay with BTC or XMR.

$97 launch price · code UWL-LAUNCH97
Get the course on Gumroad

Purchasing power parity applied automatically at checkout.

FAQ

Questions people ask before buying.

All questions →

Is this just livestream recordings?

Yes. That is the point. You watch a senior engineer build, get stuck, debug and explain in real time, over 64 hours. No cuts, no scripted demos. If you want a polished 3-hour animated overview, this is not it.

Which Unity version is used?

The streams were recorded on Unity 2022 LTS (the current LTS at the time). Everything taught (components, prefabs, physics, UI, C# architecture, Cinemachine, builds) works the same in Unity 6. The few places where menus moved are called out in the lesson notes.

Is it outdated?

Unity fundamentals have not changed in a decade and the course is about fundamentals and how to think, not about the latest package. The job-hunting material in week 4 is timeless. Where AI tooling changes the workflow, the lesson notes say so.

What do I need to know before starting?

Nothing. Week 1 starts from installing Unity. Some prior programming helps in week 2, but the coding masterclass assumes you have never been taught how to structure code properly, because most people have not.

What is the refund policy?

Full refund within 6 months of purchase, no questions asked. Email [email protected] and you get your money back. Three free sessions are also available on the samples page so you can preview before buying.