Every session, in order.
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01 Week 1 — Unity Fundamentals
The editor, version control, assets, components, prefabs, lighting, scenes and 2D animation. You leave the week able to move around Unity without thinking.
- w1d1 Intro: what this course is and how to learn gamedev free 2h 02m
- w1d2 Version control and the Unity interface 2h 31m
- w1d3 Assets, GameObjects and Components 1h 48m
- w1d4 Prefabs, lights and materials 2h 20m
- w1d5 Scenes and 2D animation 2h 23m
02 Week 2 — C#, Systems and the Coding Masterclass
UI, sprites, physics, sound, particles, then the part most courses skip: how a senior engineer actually writes C#. Architecture, naming, debugging, and how Unity's runtime fits together.
- w2d1 UI, sprites and physics (part 1) 4h 01m
- w2d2 Physics (part 2), sound and particles 2h 10m
- w2d3 Coding masterclass (watch even if you are not a gamedev) free 5h 52m
- w2d4 C# meets Unity 5h 41m
- w2d5 Microservices: how games talk to backends 3h 04m
03 Week 3 — Build a Full Game: Duck Invaders
State machines, Cinemachine and debugging, then four full sessions of live coding a complete game from an empty project to something you can put in a portfolio.
- w3d1 Finite state machines, Cinemachine and debugging 3h 23m
- w3d2 Live coding Duck Invaders (1/4) free 3h 05m
- w3d3 Live coding Duck Invaders (2/4) 3h 52m
- w3d4 Live coding Duck Invaders (3/4) 3h 39m
- w3d5 Live coding Duck Invaders (4/4) 5h 39m
04 Week 4 — Ship It and Get Hired
Building and publishing, your profile and resume, joining an existing codebase, the honest picture of freelancing versus employment, interviews, and the final exam with project grading.
- w4d1 Workflow, building and publishing 4h 14m
- w4d2 Your profile, resume, GitHub and communities 1h 16m
- w4d3 Adapting to existing projects and company conventions 1h 53m
- w4d4 Freelancing, indie, employment and the interview 2h 43m
- w4d5 Exam, project grading, feedback and certificates 2h 50m
Ready to start? Get the course or read the curriculum as a roadmap.